Enemy Territory

Recently, I (along with the other guys) have been growing a bit bored with Urban Terror. When we play locally we are able to vary the maps we use, but even then, a lot of maps are far too big or don’t support bots or are still rather boring. And on the Internet, there are tonnes of Urban Terror servers, but not a lot of players. Or if there are a lot of players, they are all spawn camping, sniping cheaters. It’s a lose, lose, lose situation; literally. I think people are moving onto newer FPS games; so that’s what we did.

Mike suggested looking at Return to Castle Wolfenstein, which is only a few years old and would run reasonably well on the developer workstations and on my P4 2 GHz Latitude notebook (it is, after all, all about me). It was there that I discovered Wolfenstein Enemy Territory, which is a free, stand-alone multiplayer game written by Splash Damage. I don’t know much about the project other than the game was originally going to be a retail expansion pack for Return To Castle Wolfenstein but the project was cancelled and the good folks at Activision decided to give it to the world for free. How cool is that?

In any case, Enemy Territory is very cool. It’s always team based; you’re either part of the Allies or the Axis. And players can choose various types of characters to play, foot soldiers, engineers, special ops, etc, and each characters have various weapons and skills. And over time, the players’ characters gain experience and perform better. And you can choose to simply play a single scenario or have mini-battles that affect an larger campaign. Overall, my initial impression of the game is that it’s very cool and since we’ve only just begun exploring the various features, things can only get better.

Thu, 30 Jun 2005 21:12 Posted in

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